Halo 5: Guardians DLC "Battle of Noctus"

I was a Map Lead for "Battle of Noctus".
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Lots of inspiration for this map was to make it a monument area of the city. I and everyone involved were looking into very specific types of metals and stone. We went with a more brutalist architecture feel which really brought some feel of history to the map. This was a challenging map due to the long sight lines but it ended up being a great sniper map.
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Additional Modeling and Layouts done by:
Wade Mulhern (Lead Multiplayer Artist)
Mike Murrill (Senior Env Artist)
Dan Phillips (Env Artist)
Chris Edwards (Env Artist)
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Lighting done by Kevin Dalziel