Tim Diaz
Tim Diaz
Lead Environment Artist
Seattle, WA, United States

Summary

I have experience working on professional and commercial products as well as full cycles as an Environment Artist, Art Generalist and an Art Lead. I have worked at companies such as Microsoft, Sony, Luxoflux, Tigar Hare, Inhance Digital, 1047 Games and others.

Currently Principal Environment Artist at 1047 Games

Feel free to contact me at anytime with opportunities or questions

Resume PDF

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Skills

RenderingEnvironment DesignLook DevelopmentConcept DesignEnvironment ModelingGame DevelopmentTeam Management

Software proficiency

Blender
Blender
Modo
Modo
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Splitgate 2
    • Year
      2025
    • Role
      Principal Environment Artist
    • Company
      1047 Games
    • Video Game
      Halo Infinite: Multiplayer
    • Year
      2022
    • Role
      Lead Dungeon Artist
    • Company
      343 Industries
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Senior Environment Artist / Lead Forerunner Artist for Campaign Env Art
    • Company
      343 Industries
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      Sr Multiplayer Environment Artist
    • Company
      343 Industries
    • Video Game
      Halo 4
    • Year
      2012
    • Role
      Environment Artist
    • Company
      343 Industries
    • Video Game
      Apache: Air Assault
    • Year
      2010
    • Role
      Cinematic Environment Artist
    • Company
      Tigar Hare
    • Video Game
      God of War III
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Sony Computer Entertainment America
    • Video Game
      BioShock 2
    • Year
      2010
    • Role
      Cinematic Environment Artist
    • Company
      Tigar Hare Studios
    • Video Game
      Transformers: Revenge of the Fallen
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Luxoflux

Experience

  • Senior Environment Artist at Smile Break
    Remote, US
    August 2025 - Present

    Creating environment art on a new game

  • Splitgate 2 at 1047 Games
    Zephyr Cove, US
    April 2024 - July 2025

  • Halo Infinite: Multiplayer at 343 Industries
    Redmond, United States of America
    January 2022 - February 2023

    Lead Artist for Co-op initiative for Halo Infinite

    R&D for future tech and workflows

    Lead world artist/lead environment artist for some multiplayer map efforts.

  • Halo: Infinite at 343 Industries (Microsoft Games Studio)
    Redmond, United States of America
    June 2018 - November 2021

    Senior Environment Artist/ Senior World Artist/ Lead Foreunner Artist for Campaign

  • Halo 5: Guardians at 343 Industries (Microsoft Game Studios)
    Kirkland, Wa, United States of America
    March 2013 - June 2018

    Senior Multiplayer Environment Artist

  • Halo 4 at 343 Industries (Microsoft Game Studios)
    Kirkland, WA, United States of America
    February 2011 - March 2013

    Technical Environment Artist

  • Multi Media at Erik Geisler Productions
    Los Angelas, California, United States of America
    November 2010 - February 2011

    Environment Artist on multiple commercials and tv shows

  • God of War 3 at Sony Computer Entertainment America
    Santa Monica, California, United States of America
    May 2009 - February 2010

  • Bioshock 2, Blur, Apache Air Assault at Tigar Hare Studios
    Sherman Oaks, California
    March 2009 - July 2010

    Cinematic Environment Artist for multiple projects

    (Uncredited for Bioshock 2)

  • Tramsformers: Revenge of the Fallen at Luxoflux
    Santa Monica, California
    January 2008 - January 2009

    Environment Artist