On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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Here is a handful of assets and mega structures (giant hero pieces) that are seen throughout the main campaign. I had the task of coming up with block-outs and mid poly passes on all assets seen here and for some of them I took them to final shipping product while others were split between 343's internal forerunner art team and our friends and partners for this project, Pixel Mafia Studios, This was a huge undertaking and I feel they all came out fantastic.
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
Cynthia Jensen
Todd Alberda
Pixel Mafia Studios