Halo Infinite - Assets

On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.

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Here is a handful of assets and mega structures (giant hero pieces) that are seen throughout the main campaign. I had the task of coming up with block-outs and mid poly passes on all assets seen here and for some of them I took them to final shipping product while others were split between 343's internal forerunner art team and our friends and partners for this project, Pixel Mafia Studios, This was a huge undertaking and I feel they all came out fantastic.

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Additional modeling and texturing by internal 343 Forerunner Art Team

John Flath

Chiyo Lai

Sharlene Lin

Jihoon Kim

Patrick Hammond

Cynthia Jensen

Todd Alberda

Pixel Mafia Studios