On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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Here are the in game mega structures I helped create. I was responsible for creating many of the block outs and mid poly versions of all the assets seen here. While the trench block out was done by Christopher Donovan the mid version was done by myself, the internal forerunner team finished up the high and final passes on it. The others were split between 343 internal forerunner art team and our friends and partner for this project Pixel Mafia Studios to be finished.
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Additional world building by: internal 343 interstitial team
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
Cynthia Jensen
Todd Alberda
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Lighting done by internal 343 lighting team