Splitgate 2: Skynook

On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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I was the main art lead for Fracture and for this area I was in charge of creating the Skynook, pushing more vertical sized rooms for more jetpack gameplay. This is also one of the more riskier battle areas as its easier to fall into space. Also helped with biome set dressing and and some of the satellite geometry in the skybox.
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I did the modeling, unwrapping and texturing of the POI, a lot of the set dressing and maintained a lot of the issues when it came to bugs and polish. Additional smaller hard surface pieces were done by various artists on the internal team and set dressed by me.
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Terrain and Biome work done by
https://www.artstation.com/therunningman8917
https://www.artstation.com/tythomas

Lighting done by
https://www.artstation.com/chiken47

Skybox done by
https://www.artstation.com/tabernoble

Concept Art by
https://www.artstation.com/bozonneveld

Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI