Splitgate 2: Azul Island

On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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I was the main art lead for Fracture and for this area I was in charge of creating Azul Island, a spin on a sports field in the vein of a football/golf area, with the interiors feeling like locker rooms.
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I did the modeling, unwrapping and texturing of the POI, a lot of the set dressing and maintained a lot of the issues when it came to bugs and polish. Additional smaller hard surface pieces were done by various artists on the internal team and set dressed by me.
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Terrain and Biome work done by
https://www.artstation.com/therunningman8917
https://www.artstation.com/tythomas

Lighting done by
https://www.artstation.com/chiken47

Skybox done by
https://www.artstation.com/tabernoble

Concept Art by
https://www.artstation.com/bozonneveld

Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina

Design block out to final product

Design block out to final product

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI