On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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I was the main art lead for Fracture and for this area I was in charge of creating the Hestia Lodge, this is the first building of the Hestia Lodge and was also the maps Beauty Corner. This is built to be a more close quarters combat building.
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I did the modeling, unwrapping and texturing of the POI, a lot of the set dressing and maintained a lot of the issues when it came to bugs and polish. Additional smaller hard surface pieces were done by various artists on the internal team and set dressed by me.
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Terrain and Biome work done by
https://www.artstation.com/therunningman8917
https://www.artstation.com/tythomas
Lighting done by
https://www.artstation.com/chiken47
Skybox done by
https://www.artstation.com/tabernoble
Concept Art by
https://www.artstation.com/bozonneveld
Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina