On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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For this area I was in charge of building up our outsource co-dev partners. I helped them by giving art direction, art bibles and videos, provided concept meshes as well as constant daily feedback and check-ins to help integrate them into our workflow and have their work at the same high bar of quality the studio strives for.
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Lighting done by
https://www.artstation.com/chiken47
Concept Art by
https://www.artstation.com/rmlambert