On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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Co-lead on this map with Chiyo Lai. For this level I mostly did low and mid poly passes on various rooms. I did the banish set dressing in the opening airlock and built and did the main modeling, texturing and layout of the skybox vista. Additional help on the skybox was done by Oliver Regueiro
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Additional world building by:
Christian Chojnacki
John Wilson
Christopher Donovan
Josh Wilkinson
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
sam delfanti
Cynthia Jensen
Todd Alberda
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Lighting done by
Tyler Feddeler
Daniel Wenograd