On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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This level was first major pass and milestone for the look and feel of what the Forerunner style would be for this game. It was a huge collaboration between the Campaign and Internal Asset Team with John Flath of our internal asset team as co-lead for this map. I contributed the block out and mid poly passes to several rooms as well as helped create the broken pass to the opening landing area, the look of the cylixes and various other elements
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Additional world building by:
Christian Chojnacki
John Wilson
Christopher Donovan
Josh Wilkinson
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
Cynthia Jensen
Todd Alberda
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Lighting done by
Tyler Feddeler
Daniel Wenograd