Splitgate 2: Proelium Refinery

On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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For this area I was in charge of creating the Proelium Refinery, a facility that converts some of the areas resources into things used in the Splitgate Universe. The push for this was to have it feel more rugged and more industrial so it can deal with the harsher land and be safe enough to traverse on.

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I did the modeling, unwrapping and texturing of the POI, a lot of the set dressing and maintained a lot of the issues when it came to bugs and polish. Additional smaller hard surface pieces were done by various artists on the internal team and set dressed by me.

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Additional polish was done by Ryan Maxwell
https://www.artstation.com/rmaxwell016

Outer biome work

https://www.artstation.com/adrian3dart
https://www.artstation.com/vaille

Lighting done by
https://www.artstation.com/kevindalziel

Skybox done by
https://www.artstation.com/tabernoble

Concept Art
https://www.artstation.com/bozonneveld

Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina

Design blockout to final shipping product

Design blockout to final shipping product

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI

Blender model of POI