On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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This is the Spire external boss room. The room was blocked out by Christopher Donovan and the adjustments, medium and final modeling and texturing pass was done by myself. Some additional polish done by our internal 343 forerunner art team
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Additional world building by:
Christopher Donovan
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
Cynthia Jensen
Todd Alberda
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Lighting done by
Tyler Feddeler
Daniel Wenograd