On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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Co-lead on this map with Chiyo Lai. Most of my contribution for this level was creating the block-outs and mid polys for several of the rooms while the final passes were done by various artists on the internal forerunner art team
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Additional world building by:
Christian Chojnacki
John Wilson
Christopher Donovan
Josh Wilkinson
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
sam delfanti
Cynthia Jensen
Todd Alberda
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Lighting done by
Tyler Feddeler
Daniel Wenograd