Halo Infinite - Nexus

On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.

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Co-lead on this map with Chiyo Lai. Most of my contribution for this level was creating the block-outs and mid polys for several of the rooms while the final passes were done by various artists on the internal forerunner art team

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Additional world building by:

Christian Chojnacki

John Wilson

Christopher Donovan

Josh Wilkinson

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Additional modeling and texturing by internal 343 Forerunner Art Team

John Flath

Chiyo Lai

Sharlene Lin

Jihoon Kim

Patrick Hammond

sam delfanti

Cynthia Jensen

Todd Alberda

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Lighting done by

Tyler Feddeler

Daniel Wenograd