Splitgate 2: Ohai Outpost

On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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For this area I was in charge of creating the Ohai Outpost, this was first bigger POI I was given after I joined the team. I helped push the look and push the workflow here which helped us readjust and build upon what we had to make it more grand and to give each area its own feel but still cohesive.
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I did the modeling, unwrapping and texturing of the POI, a lot of the set dressing and maintained a lot of the issues when it came to bugs and polish. Additional interior work and set dressing in the other areas was done by Ryan Maxwell and some polish was done by Ryan Maxwell as well as Rory Young. Additional smaller hard surface pieces were done by various artists on the internal team and set dressed by me.
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Additional Interior work done by
https://www.artstation.com/rmaxwell016

Additional polish work done by
https://www.artstation.com/roryyoung

Terrain and Biome work done by
https://www.artstation.com/michaeldelceg
https://www.artstation.com/y1zzy

Lighting done by
https://www.artstation.com/jamesguardstudios

Skybox done by
https://www.artstation.com/tabernoble

Concept Art by
https://www.artstation.com/samcwhite

Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina