On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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For this area I was in charge of creating the Outer Bank, this was a continuation from the Ohai Outpost when it came to style and workflow. I was in charge of doing the exterior building and setdressing while Ryan Maxell was handling the interiors.
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I did the modeling, unwrapping and texturing of the POI, a lot of the set dressing and maintained a lot of the issues when it came to bugs and polish. Additional interior work and set dressing in the other areas was done by Ryan Maxwell and some polish was done by Rory Young. Additional smaller hard surface pieces were done by various artists on the internal team and set dressed by me.
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Additional Interior work done by
https://www.artstation.com/rmaxwell016
Additional polish work done by
https://www.artstation.com/roryyoung
Terrain and Biome work done by
https://www.artstation.com/michaeldelceg
https://www.artstation.com/y1zzy
Lighting done by
https://www.artstation.com/jamesguardstudios
Skybox done by
https://www.artstation.com/tabernoble
Concept Art by
https://www.artstation.com/samcwhite
Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina