On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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The main tasks I was given for this level was to help create the final rooms and make them feel important as well as make them look completely different from the rest of the forerunner elements of the campaign but make it fit. The top of the elevator ride, the final hallway and the final boss room were all done by myself. I did the layouts, the modeling and texturing.
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Additional grime and texture polish to the boss room was done Matthew Cerasoli.
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Statues were done by Sharlene Lin and Josh Wilkinson
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The other rooms shown got additional modeling passes from myself to make them feel "more important and their true form" compared to how they were seen earlier in the game.
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Additional world building by:
Christian Chojnacki
John Wilson
Christopher Donovan
Josh Wilkinson
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
Cynthia Jensen
Todd Alberda
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Lighting done by
Tyler Feddeler
Daniel Wenograd