On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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For this area I was the only environment artist on this. I created the layout, all the environment geo excluding the terminal and forerunner key. I also did the the texturing pass on the environment elements.
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Lighting done by Tyler Feddeler, Brittany Drew