On Splitgate 2 I was a Principal Environment Artist. My duties were to help push the look of what these new maps for a brand new mode would be, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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For this area I was in charge of creating the hallway for our Launch trailer. I was given this task to help our outsoruce partners so they could focus on other elements that we needed for launch. While we didn't end up using the entire hallway, it was a fun exercise in quick world building and giving our partners options if the art direction changed!
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I did the modeling, unwrapping and texturing of the Hallway, created newer assets when needed and did all the set dressing. The layout and everything in the blender scene was created by me. The set dressing was from several assets created by myself and other members of the team over the span of making Splitgate 2.
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Art Direction
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina
Official Trailer