On Halo Infinite I was a senior environment artist/world artist as well as the lead Forerunner environment artist for the interiors and mega structures for the campaign. My duties were to help with coming up with the look and style for the forerunner palette, help teach others how to build levels and models in that style and to work with various teams to help turn ideas from block-outs to final shipping art.
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This is the second version of the Spire the player has to fight through. I was in charge of creating a handful of rooms and doing the low, medium and final versions of various assets such as near vista elements, the giant moving machines, hallways and rooms such as the entrance room, final hallways and the boss room.
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Additional world building by:
John Wilson
Christopher Donovan
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Additional modeling and texturing by internal 343 Forerunner Art Team
John Flath
Chiyo Lai
Sharlene Lin
Jihoon Kim
Patrick Hammond
Cynthia Jensen
Todd Alberda
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Lighting done by
Tyler Feddeler
Daniel Wenograd